Theo is currently doing his BSc at Bouremouth University in Games Programming.
A Star Path Finding Comparison to AI Techniques
The A Star algorithm defined as “best-first, graph search algorithm that finds the least-cost path from a given initial node to one goal node (out of one or more possible goals)” (INAM, 2009). It is used throughout the games and AI industry for many different reasons, but mainly used for runtime pathfinding for NPC’s in games. Out of the possible methods for pathfinding this is used in most cases due to its guaranteed accuracy to find the shortest path on any map.
Continue reading “A Star Path Finding Comparison to AI Techniques”Theo is currently doing his BSc at Bouremouth University in Games Programming.
HCI Controller for a Simple Game
For a university project on HCI and Unity games coding in C# I decided to 3D Print a Steering Wheel controller and to modify the game so that it focussed on the rotational input of the wheel.

Even the ball bearings were 3D printed. I was very pleased with the print quality for this.
Continue reading “HCI Controller for a Simple Game”Theo is currently doing his BSc at Bouremouth University in Games Programming.