Coding when you are using an OS or library that requires a series of calls that build on each other to get the final result requires a set of checks to make sure each stage is successful. If some of the stages also require it partner call to free/close/destroy the items, then the programming logic requires you to be careful in how you tear down the items if there is an error in the middle of the process.
This can be coded several ways, and this post discusses a series of approaches in C++. The code selected for the example is performing Windows OS calls. These are done at the lowest API level without any other library or framework. The code has three places where tear down is required. The flow is complex enough to stop a simple reorganisation of the code to perform the same task. There is no addition error management present so make it easier to read. It is a fully working program and it gets a list of USB devices that the program is allowed access to.
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